Saturday saw us engage in a return to ancient times, using a a new rule set. Sword and Spear .
One of the larger summer projects I am going to invest my time in was going to be fantasy impetus , but it was suggested that we try the Sword and Spear rule set as this might lend itself to fantasy better. Not only lend itself , turns out that there was a whole new rule book published in late April , cleverly titled “Sword and Spear Fantasy”.
So Saturday morning saw four intrepid generals , ( Myself , Ste, owner and Magnate of Asgard Wargames , Mark and Fred ) face off against each other in an epic encounter of a combined early Imperial Roman army taking on the might of the defending Greeks.
Each General took a coloured set of dice and placed onefor each of their units into a dice shaker. ( these dice all need to be same shape, size and weight as each dice is drawn at random from the shaker – we used maelstrom dice from Games Workshop for this , in green , white, grey and red).
As we were playing teams , the active player became the player with the most dice drawn from the shaker.
The active player then divides his dice numerically by rolling them losing any dice showing ones and then, assignsthem to units whose discipline statistic allows them to use that number.
The active player then activates all his units first , then play moves onto the next number so :
Mark and Fred are the active players so they activate all their units that have been assigned a three. When they have resolved their moves or attacks , myself and Ste resolve all our dice showing threes. This moves on through all the numbers unit there are no more units to go , and another set of dice is drawn from the cup, again counting the number of dice for each side and awarding active player accordingly.
Combat is resolved by rolling the number of dice equivalent to the unit’s strength plus any modifiers for charging, having an active dice , or being up hill .
The four highest dice are then chosen and compared to the number of dice rolled by the opposing player .
For Example, my Veteran Legionaires charge into combat with Fred’s Greek infantry. I roll four dice for my strength , plus one for charging.
Out of the six dice , I choose the four highest , Fred only has his strength to use , so rolls four dice and compares them to mine.
I roll 6 , 5 , 3 , 4 , 2, 2
Fred rolls , 5 , 4, 2, 1,
I choose my four highest , and these are compared to Fred’s. 6-5 , 5 -4, 3 -2 , 4 -1 .
On the first pass my dice rolls beat Fred’s on every dice . Fred’s unit is armoured , so he is allowed to change one of my dice by one . He chooses to change the 6 to a 5 , thus drawing the combat on that dice.
When the unit is reduced to zero strength it’ base is removed from play
In order to work out wounds , the four winning dice results are examined , if one dice is double or more than an other , the wound is automatically taken . For every dice where difference is less that double , the losing unit must take a discipline check , and roll a dice, hoping for a result = or higher to the unit’s discipline check . On this occasion Fred rolls and passes two of the three checks required , taking one wound from the checks and one wound automatically .
Any wounds taken are then permanently removed from the unit’s stregnth stat. When the unit is reduced to zero strength it’ base is removed from play
After a slow start , mainly down to not fully understanding the mechanics , the game became a lot quicker, and units started to get crushed on both sides.
In the end the Imperial Romans broke the Greeks and they fled from the field to the fury of Zeus!!